no-throw-literal
Restricts what can be thrown as an exception.
It is considered good practice to only throw
the Error
object itself or an object using the Error
object as base objects for user-defined exceptions. The fundamental benefit of Error
objects is that they automatically keep track of where they were built and originated.
This rule restricts what can be thrown as an exception. When it was first created, it only prevented literals from being thrown (hence the name), but it has now been expanded to only allow expressions which have a possibility of being an Error
object.
Rule Details
This rule is aimed at maintaining consistency when throwing exception by disallowing to throw literals and other expressions which cannot possibly be an Error
object.
Examples of incorrect code for this rule:
/*eslint no-throw-literal: "error"*/
/*eslint-env es6*/
throw "error";
throw 0;
throw undefined;
throw null;
var err = new Error();
throw "an " + err;
// err is recast to a string literal
var err = new Error();
throw `${err}`
Examples of correct code for this rule:
/*eslint no-throw-literal: "error"*/
throw new Error();
throw new Error("error");
var e = new Error("error");
throw e;
try {
throw new Error("error");
} catch (e) {
throw e;
}
Known Limitations
Due to the limits of static analysis, this rule cannot guarantee that you will only throw Error
objects.
Examples of correct code for this rule, but which do not throw an Error
object:
/*eslint no-throw-literal: "error"*/
var err = "error";
throw err;
function foo(bar) {
console.log(bar);
}
throw foo("error");
throw new String("error");
var foo = {
bar: "error"
};
throw foo.bar;
Version
This rule was introduced in ESLint 0.15.0.