enforce minimum and maximum identifier lengths (id-length)
Very short identifier names like e
, x
, _t
or very long ones like hashGeneratorResultOutputContainerObject
can make code harder to read and potentially less maintainable. To prevent this, one may enforce a minimum and/or maximum identifier length.
var x = 5; // too short; difficult to understand its purpose without context
Rule Details
This rule enforces a minimum and/or maximum identifier length convention.
Options
Examples of incorrect code for this rule with the default options:
/*eslint id-length: "error"*/ // default is minimum 2-chars ({ "min": 2 })
/*eslint-env es6*/
var x = 5;
obj.e = document.body;
var foo = function (e) { };
try {
dangerousStuff();
} catch (e) {
// ignore as many do
}
var myObj = { a: 1 };
(a) => { a * a };
class x { }
class Foo { x() {} }
function foo(...x) { }
var { x } = {};
var { x: a} = {};
var { a: [x]} = {};
({ prop: obj.x }) = {};
Examples of correct code for this rule with the default options:
/*eslint id-length: "error"*/ // default is minimum 2-chars ({ "min": 2 })
/*eslint-env es6*/
var num = 5;
function _f() { return 42; }
function _func() { return 42; }
obj.el = document.body;
var foo = function (evt) { /* do stuff */ };
try {
dangerousStuff();
} catch (error) {
// ignore as many do
}
var myObj = { apple: 1 };
(num) => { num * num };
function foo(num = 0) { }
class MyClass { }
class Foo { method() {} }
function foo(...args) { }
var { prop } = {};
var { prop: a } = {};
var { prop: [x] } = {};
({ prop: obj.longName }) = {};
var data = { "x": 1 }; // excused because of quotes
data["y"] = 3; // excused because of calculated property access
This rule has a shorthand integer option for the "min"
object property.
Examples of incorrect code for this rule with a minimum of 4:
/*eslint id-length: ["error", 4]*/
/*eslint-env es6*/
var val = 5;
obj.e = document.body;
function (e) { };
try {
dangerousStuff();
} catch (e) {
// ignore as many do
}
var myObj = { a: 1 };
(val) => { val * val };
class x { }
class Foo { x() {} }
function foo(...x) { }
var { x } = {};
var { x: a} = {};
var { a: [x]} = {};
({ prop: obj.x }) = {};
Examples of correct code for this rule with a minimum of 4:
/*eslint id-length: ["error", 4]*/
/*eslint-env es6*/
var value = 5;
function func() { return 42; }
obj.element = document.body;
var foo = function (event) { /* do stuff */ };
try {
dangerousStuff();
} catch (error) {
// ignore as many do
}
var myObj = { apple: 1 };
(value) => { value * value };
function foobar(value = 0) { }
class MyClass { }
class Foobar { method() {} }
function foobar(...args) { }
var { prop } = {};
var { prop: a } = {};
var { prop: [x] } = {};
({ prop: obj.name }) = {};
var data = { "x": 1 }; // excused because of quotes
data["y"] = 3; // excused because of calculated property access
This rule has an object option:
"min"
(default: 2) enforces a minimum identifier length"max"
(default: Infinity) enforces a maximum identifier length"properties": always
(default) enforces identifier length convention for property names"properties": never
ignores identifier length convention for property names"exceptions"
allows an array of specified identifier names
min
Examples of incorrect code for this rule with the { "min": 4 }
option:
/*eslint id-length: ["error", { "min": 4 }]*/
/*eslint-env es6*/
var val = 5;
obj.e = document.body;
function (e) { };
try {
dangerousStuff();
} catch (e) {
// ignore as many do
}
var myObj = { a: 1 };
(val) => { val * val };
class x { }
class Foo { x() {} }
function foo(...x) { }
var { x } = {};
var { x: a} = {};
var { a: [x]} = {};
({ prop: obj.x }) = {};
Examples of correct code for this rule with the { "min": 4 }
option:
/*eslint id-length: ["error", { "min": 4 }]*/
/*eslint-env es6*/
var value = 5;
function func() { return 42; }
obj.element = document.body;
var foo = function (event) { /* do stuff */ };
try {
dangerousStuff();
} catch (error) {
// ignore as many do
}
var myObj = { apple: 1 };
(value) => { value * value };
function foobar(value = 0) { }
class MyClass { }
class Foobar { method() {} }
function foobar(...args) { }
var { prop } = {};
var { prop: a } = {};
var { prop: [x] } = {};
({ prop: obj.name }) = {};
var data = { "x": 1 }; // excused because of quotes
data["y"] = 3; // excused because of calculated property access
max
Examples of incorrect code for this rule with the { "max": 10 }
option:
/*eslint id-length: ["error", { "max": "10" }]*/
/*eslint-env es6*/
var reallyLongVarName = 5;
function reallyLongFuncName() { return 42; }
obj.reallyLongPropName = document.body;
var foo = function (reallyLongArgName) { /* do stuff */ };
try {
dangerousStuff();
} catch (reallyLongErrorName) {
// ignore as many do
}
(reallyLongArgName) => { return !reallyLongArgName; };
Examples of correct code for this rule with the { "max": 10 }
option:
/*eslint id-length: ["error", { "max": "10" }]*/
/*eslint-env es6*/
var varName = 5;
function funcName() { return 42; }
obj.propName = document.body;
var foo = function (arg) { /* do stuff */ };
try {
dangerousStuff();
} catch (error) {
// ignore as many do
}
(arg) => { return !arg; };
properties
Examples of correct code for this rule with the { "properties": "never" }
option:
/*eslint id-length: ["error", { "properties": "never" }]*/
/*eslint-env es6*/
var myObj = { a: 1 };
({ a: obj.x.y.z }) = {};
({ prop: obj.i }) = {};
exceptions
Examples of additional correct code for this rule with the { "exceptions": ["x"] }
option:
/*eslint id-length: ["error", { "exceptions": ["x"] }]*/
/*eslint-env es6*/
var x = 5;
function x() { return 42; }
obj.x = document.body;
var foo = function (x) { /* do stuff */ };
try {
dangerousStuff();
} catch (x) {
// ignore as many do
}
(x) => { return x * x; };
Related Rules
Version
This rule was introduced in ESLint 1.0.0.